Im actualy tired of watching how this balancing team is missing everything all what they can do is increase dmg of one skill or decrease dmg of another one.
They balancing sword for months already.
The main problem of swords is that they basing on pure physical dmg, it means that tanky classes using reflect against them and they literally killing them by reflect+debuffs
but if we would add 300 bleed every 2 sec for 10 sec duration to his slashes we already have 1500pure DMG that is not reflected and now SK/Ultimate is taking the dmg or using anti bleed accesorries over prop/reflect and they nerf themself.
Increasing sword DMG have no sense, because he will kill faster himself against tanky classes and he will kill low life creature aka humans for one combo, adding bleed to sword is perfect, fight with him is long and over time dmg fit perfect here, sword is not supposed to kill fast because of his control ability.
- Multiple Sword Slashes
# | Level | Effect | Cost | Range | Cast Time | Duration | Cooldown | RP Abilities |
1 | 42 |
403 Physical Damage (+50% from behind)
234% Physical Damage (+50% from behind)
100 DOT damage every 2 seconds |
80 EP | 3 | - | 0:00:10 |
0:00:12 |
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2 | 45 |
469 Physical Damage (+50% from behind)
257% Physical Damage (+50% from behind)
150 DOT damage every 2 seconds |
91 EP | 3 | - | 0:00:10 |
0:00:12 |
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3 | 49 |
549 Physical Damage (+50% from behind)
280% Physical Damage (+50% from behind)
200 DOT damage every 2 seconds |
104 EP | 3 | - | 0:00:10 |
0:00:12 |
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4 | 54 |
652 Physical Damage (+50% from behind)
304% Physical Damage (+50% from behind)
250 DOT damage every 2 seconds |
119 EP | 3 | - | 0:00:10 |
0:00:12 |
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5 | 60 |
768 Physical Damage (+50% from behind)
327% Physical Damage (+30% from behind)
300 DOT damage every 2 seconds |
137 EP | 3 | - | 0:00:10 |
0:00:12 |
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- Sword Slash
# | Level | Effect | Cost | Range | Cast Time | Duration | Cooldown | RP Abilities |
1 | 30 |
207 Physical Damage (+50% from behind)
123% Physical Damage (+50% from behind) 50 DOT damage every 2 seconds |
62 EP | 3 | - | 0:00:10 | 0:00:06 |
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2 | 33 |
243 Physical Damage (+50% from behind)
135% Physical Damage (+50% from behind) 100 DOT damage every 2 seconds |
70 EP | 3 | - | 0:00:10 | 0:00:06 |
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3 | 37 |
292 Physical Damage (+50% from behind)
147% Physical Damage (+50% from behind) 150 DOT damage every 2 seconds |
82 EP | 3 | - | 0:00:10 | 0:00:06 |
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4 | 42 |
352 Physical Damage (+50% from behind)
160% Physical Damage (+50% from behind) 200 DOT damage every 2 seconds |
95 EP | 3 | - | 0:00:10 | 0:00:06 |
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Same shit for fighter but if we add bleed to his needle this would be too OP so lets add bleed/poison/burn to his kamikaze ghosts when they exploding they could drop 300 bleed every 2 sec for 10 sec in 5m range we could also add KD RP ability.
fighter is most simple and disgusting class in this game he basing on stun,needle,stun,needle thats retarded stop focusing on his needles and do something with his other skills, make skills interesing and worth to max them.
- Super Ghost Kamikaze Attack
# | Level | Effect | Cost | Range | Cast Time | Duration | Cooldown | RP Abilities |
1 | 50 |
Summons a Kamikaze Ghost 100 DOT damage every 2 seconds |
326 EP | 25 | 0:00:02 |
0:10:00 | 0:00:24 |
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2 | 53 |
Summons a Kamikaze Ghost 200 DOT damage every 2 seconds |
380 EP | 25 | 0:00:02 |
0:10:00 | 0:00:28 |
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3 | 57 |
Summons a Kamikaze Ghost 300 DOT damage every 2 seconds |
400 EP | 25 | 0:00:01 |
0:10:00 | 0:00:32 |
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