Aye. I doubt you've been doing it on purpose, Daneos, but stat-wise you've step by step been murdering any viability the human race has, at least Martial Artists. Here's why;
- Attack speed's speed is literally halved from retail. And until Attack Speed outdoes skill damage, it's worthless. If you meant to nerf this, can I suggest not making the Karma speed buff stackable with the Poko speed buff?
- Kaioken stacking gives you pretty much no critrate at all, no matter how much DEX or FOC you have. Especially to humans this is an annoying nerf, since they have SSJ for the speed and damage other classes get Kaioken for.
- SSJ's stat boosts are incredibly weak, and don't even give the 15% success rate and 30% resistance from retail. We don't have ANY strong transformation now.
- Critrate's effectiveness keeps getting lowered, and any Swordmaster and Fighter needs to crit frequently to stand out as DPS. The game and our buffs were designed around this. Maybe lower the critical damage multiplier a bit if you have to nerf crits.
- Cooldown rate's too low as is. A DPS needs to hit multiple skills often, and now there's very large gaps inbetween our good skills. Our Concentration buff is meant to lower the time by 29% without us sacrificing other stats. Why not just keep the cap at 60~70% and put cooldown rate back to 1.0, like it was before? Once resistance lowers the amount of time you're stunned again, chain-stuns shouldn't be an issue.
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Martial Artists are already hard to justify in any PvE team. SSJ, Kaioken and Attack Speed(Thunder aside) weren't even all that viable in Ranked/Budokai PvP. Even criticals can be countered with the right gear in PvP. So it's not like any of these nerfs were necessary.
Without attack speed, frequent criticals, and powerful buffs/transformations, the human race doesn't have anything going for them. These are all easy fixes except for maybe attack speed. You'd just have to change a few numbers around, so think about it, please :comcom24: