Display MoreWell, that suggesiton is also thought out well. Got a few things tho..since i think i am what ppl call a pessimist. I'd say i'm just overthinking in general but with the results i often happened to be right...
To 1:
-Stones can be dropped easy atm. Sure for some it's not easy cuz of bad luck maybe, but overall, it is. I think i still have 100x U60 blue. Had the same amount of U60 red stones...
-Making a NPC trade regular stones for purple/green stones would mean ppl get those easier thx to easy regular stone drop of red/blue stones.
-Adding a new Dungeon/TMQ for one stone...and under those requirements of Teamplay...forget that one lol.
-Adding a new NPC to trade medals or whatever to get purple/green stones from said NPC is too much with the first two points that i wrote down. Would make it even easier than it already is.
To 2:
- As i've mentioned above, RNG makes sure ppl don't go to high upgrades too easy. It's a gamble. Some ppl have luck and get high upgrades and others get f*cked. By deleting it, you make Upgrading more rewaarding which is nice but i think for DBO it's death at some point. What's the point in rewarding if everyone has it after a certain while? What to do then?
-If i combine those caps you gave as an example with your suggestion in the first part, it sounds too easy to achieve. Too many options to get stones...Ofc you could come up with a new cap setting but that would make it too hard for ppl. And we all know, ppl want it as easy as possible. They would just trash talk you if you try to make it harder. And tbh i feel like your suggestion is already too much for a majority of players hahahahaha. Sad but true.
With your suggestion, you wrote that it's 379 stones to reach +15. With the first part, you make it easy to get those tho. With that NPC trade, special TMQ/UD,Medal trade... xD I mean it's still hard. I admit it. But for me it's nothing tbh. And some others think the same. The majority will hate this tho. So i don't see this happening. And to me it's also just a guaranteed +15 after a certain while, even if it's hard. RNG makes sure that even after a certain while, there are not too many high upgraded things (example: DBO official servers)
That's how i see your suggestion.
For now i'll stick with what i suggested tbh. It's bascially back to the roots. And i think it would be good for now, going back to original state. We know it would help to get rid off of too many high upgraded items. We saw it back then. Just have to make sure ppl can't duplicate stuff such as stones...and items in general....
Not gonna argue with you. The Advance Stones drop rate are more or less okay but the Regular Stones....lord. I literally have 1023 (about 100kk+ in today’s economy) U60-65 Red Stones and 104 Blue u60-65 Stones (I sell everytime i have x100). Decrease drop rate on regular stones immediately.