Player Stats Effect Guide

  • Hello DBO G Community,
    Today I made a GUIDE of the players effects that can help new players.


    In all MMORPG or simply RPG, There's always this thing called "Effects".

    We call them effects, others can be called stats, properties, etc. The effects are simply external elevations in the basic attributes of the character.

    These effects can come from an armor, a weapon or a "skill" also called "BUFFS".

    Here we are going to talk about the types of effects that we can find in DBO Global.


    Definition of Players Effect

    a43710_88c117a7e0b348c98e1a8847dbab4857~mv2.png

    Physical Attack: Increases physical damage base.

    Physical Defense: Increases physical defense base.


    Energy Attack: Increases energy damage base.

    Energy Defense: Increases energy defense base.

    Hit Rate: Is the possibility of striking a hit to the opponent, if the hit rate is low (proportional to the level) is more likely to fail an attack than successfully hitting.


    Dodge Rate: Is the chance of evasion that we will have at the moment of receiving an attack, if we have high dodge rate, it is very possible that we can avoid several attacks.


    Critical Rate: This attribute doesn't influence on the damage, it influences in the critical rate, if we have more crit rate, there will be more chances of landing a critical hit.

    Crit. Physical: Influences the rate of a critical hit in physical attacks.

    Crit. Energy: Influences the rate of a critical hit in energy attacks.


    Attributes


    STR: Gives the character physical attack points, and it enhances the character's base damage.
    1 STR = 1.1 until 1.4 Physical Attack point. (May vary depending on each class / race)

    a43710_88c117a7e0b348c98e1a8847dbab4857~mv2.png

    Soul: Gives the character energy strength points, and it enhances the character's base damage.

    1 Soul= 1.1 until 1.4 Energy Attack point. (May vary depending on each class / race)


    DEX (Dexterity): For every 1 DEX point we will gain 5 dodge rate

    For every 1 DEX point we will gain 0.5 phy.attack (May vary depending on each class / race)

    For every 7 DEX point we will gain 1 phy.crit rate

    Hidden stats: Increases the critical physical damage by %, resistance rate and guard block rate.


    FOC (Focus): For every 1 FOC point we will gain 10 hit rate
    For every 1 FOC point we will gain 0.5 energy.attack (May vary depending on each class / race)

    For every 7 FOC point we will gain 1 energy.crit rate

    Hidden stats: Increase the critical energy damage by % and succes rate


    CON (Contitution): For every 1 CON point we will gain 75 until 105 LP, and it will also increase the LP regeneration. (May vary depending on each class / race)


    ENG (Energy): For every 1 ENG point we will gain 40 until 50 EP and it will also increase the EP regeneration.

    (May vary depending on each class / race)



    CON Values


    Fighter->85 LP
    SwordsMan->85 LP
    Turtle Hermit->80 LP
    Crane Hermit->80 LP

    Dende Priest->80 LP
    Poko Priest->85 LP
    Shadow Knight->95 LP
    Dark Warrior->105 LP

    Ultimate Majin->95 LP
    Grand Chef Majin->85 LP
    Plasma Majin->80 LP
    Karma Majin->80 LP



    ENG Values


    Fighter->45 EP
    Swordsman->45 EP
    Turtle Hermit->50 EP
    Crane Hermit->50 EP

    Dende Priest->50 EP
    Poko Priest->50 EP
    Shadow Knight-> 50 EP
    Dark Warrior->45 EP

    Ultimate Majin->45 EP
    Grand Chef Majin->45 EP
    Plasma Majin->50 EP
    Karma Majin->50 EP





    Special thanks to Kuromi for helping.

    That's all, I hope you have helped and soon I going to make the second part [Gear & Jewelery Effects]

    Regards,

    DBO G Staff

  • Good guide! But I was seeking some info about success and resistance rate, like how much resistance rate you receive by dex, or how to calculate it with success rate.

    BTW, I'm receiving just 75 lp per con in my fighter

    DPS classes will get less HP but more power.

    All stats in DBOG server are based on original TW stats.

    PWIceman-Dark1.gif

    “I’d rather be hated for who I am, than loved for who i’m not”
    IGN: Iceman 19_small.png Shadow Knight 19_small.png
    IGN: Iceman
      13_small.png Dark Warrior 13_small.png
    Discord: Iceman#8402


  • Good guide! But I was seeking some info about success and resistance rate, like how much resistance rate you receive by dex, or how to calculate it with success rate.

    BTW, I'm receiving just 75 lp per con in my fighter

    Hello,

    You can't know how much are giving, is a hidden stat.

    If you have more DEX you will resist more.


    Regards!

  • I think some data are not correct.
    1.

    For every 1 FOC point we will gain 5 hit rate

    For every 1 FOC point we will gain 10 hit rate

    2.

    For every 10 DEX point we will gain 1 phy.crit rate

    For every 7 DEX point we will gain 1 phy.crit rate

    For every 10 FOC point we will gain 1 energy.crit rate

    For every 7 FOC point we will gain 1 energy.crit rate

    3.

    1 STR = 2 Physical Attack point.

    1 Soul= 2 Energy Attack point.

    (May vary depending on each class / race)

    ex:1 Soul=

    Turtle Hermit->1.4 Energy Attack

    Crane Hermit->1.4 Energy Attack

    Dark Warrior->1.1 Energy Attack

    Poko Priest->1.1 Energy Attack

    Ultimate Majin->1 Energy Attack

    Karma Majin->1.2 Energy Attack

    (not the same as original DBO)

    4.

    CON Values

    Shadow Knight->105 95 LP

    Dark Warrior->105 100 LP

    Grand Chef Majin->95 85 LP

    5.

    ENG Values

    Crane Hermit->55 50 EP

  • Thanks!

    Anyway i tested and DW receive 105

  • No, for stunts, debuffs, confu, etc.

    we, como se que hablas español mejor te contesto asi.


    estas 100% seguro de esto??, por que segun recuerdo, los ataques que aplican Dot son contados como debufos, por lo que una manera de esquivarlos no es con dodge, sino con stat resis.


    De igual manera, si estas 100% seguro de esto hasme saber tu referencia porfavor :) te lo agradeceria mucho :)

  • we, como se que hablas español mejor te contesto asi.


    estas 100% seguro de esto??, por que segun recuerdo, los ataques que aplican Dot son contados como debufos, por lo que una manera de esquivarlos no es con dodge, sino con stat resis.


    De igual manera, si estas 100% seguro de esto hasme saber tu referencia porfavor :) te lo agradeceria mucho :)

    Si, algunos DOTs se "aplican como debuff"

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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