Hello DBO G Community,
Today I made a GUIDE of the players effects that can help new players.
In all MMORPG or simply RPG, There's always this thing called "Effects".
We call them effects, others can be called stats, properties, etc. The effects are simply external elevations in the basic attributes of the character.
These effects can come from an armor, a weapon or a "skill" also called "BUFFS".
Here we are going to talk about the types of effects that we can find in DBO Global.
Definition of Players Effect
Physical Attack: Increases physical damage base.
Physical Defense: Increases physical defense base.
Energy Attack: Increases energy damage base.
Energy Defense: Increases energy defense base.
Hit Rate: Is the possibility of striking a hit to the opponent, if the hit rate is low (proportional to the level) is more likely to fail an attack than successfully hitting.
Dodge Rate: Is the chance of evasion that we will have at the moment of receiving an attack, if we have high dodge rate, it is very possible that we can avoid several attacks.
Critical Rate: This attribute doesn't influence on the damage, it influences in the critical rate, if we have more crit rate, there will be more chances of landing a critical hit.
Crit. Physical: Influences the rate of a critical hit in physical attacks.
Crit. Energy: Influences the rate of a critical hit in energy attacks.
Attributes
STR: Gives the character physical attack points, and it enhances the character's base damage.
1 STR = 1.1 until 1.4 Physical Attack point. (May vary depending on each class / race)
Soul: Gives the character energy strength points, and it enhances the character's base damage.
1 Soul= 1.1 until 1.4 Energy Attack point. (May vary depending on each class / race)
DEX (Dexterity): For every 1 DEX point we will gain 5 dodge rate
For every 1 DEX point we will gain 0.5 phy.attack (May vary depending on each class / race)
For every 7 DEX point we will gain 1 phy.crit rate
Hidden stats: Increases the critical physical damage by %, resistance rate and guard block rate.
FOC (Focus): For every 1 FOC point we will gain 10 hit rate
For every 1 FOC point we will gain 0.5 energy.attack (May vary depending on each class / race)
For every 7 FOC point we will gain 1 energy.crit rate
Hidden stats: Increase the critical energy damage by % and succes rate
CON (Contitution): For every 1 CON point we will gain 75 until 105 LP, and it will also increase the LP regeneration. (May vary depending on each class / race)
ENG (Energy): For every 1 ENG point we will gain 40 until 50 EP and it will also increase the EP regeneration.
(May vary depending on each class / race)
CON Values
Fighter->85 LP
SwordsMan->85 LP
Turtle Hermit->80 LP
Crane Hermit->80 LP
Dende Priest->80 LP
Poko Priest->85 LP
Shadow Knight->95 LP
Dark Warrior->105 LP
Ultimate Majin->95 LP
Grand Chef Majin->85 LP
Plasma Majin->80 LP
Karma Majin->80 LP
ENG Values
Fighter->45 EP
Swordsman->45 EP
Turtle Hermit->50 EP
Crane Hermit->50 EP
Dende Priest->50 EP
Poko Priest->50 EP
Shadow Knight-> 50 EP
Dark Warrior->45 EP
Ultimate Majin->45 EP
Grand Chef Majin->45 EP
Plasma Majin->50 EP
Karma Majin->50 EP
Special thanks to Kuromi for helping.
That's all, I hope you have helped and soon I going to make the second part [Gear & Jewelery Effects]
Regards,
DBO G Staff