Resist cap 60% and Iceman just confirmed lp% is broken. Ulti cant even be called a class anymore. Other classes get nerfed while fighter gets buffed.
Update
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The resist cap only applies to gear.
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Daq LP% will be fixed dont worry about that every update that happens can potentially cause bugs elsewhere. and as we tested you still resist quite a bit not as much as you did but this is the way its more balanced before ultimate majins resistance was just insane and even now Ultimate majins are still one of the best pvp classes.
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What is the cap for CD currently in gears and in whole too?
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cc91 tickets for 20$ ke
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lp% is just disabled at plat right now, right? Someone give me the full details of the bug
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I'm just thinking that 60% is too low because I'm a fighter xD
#BuffResistenceMore!
(Jk)
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I'm just thinking that 60% is too low because I'm a fighter xD
#BuffResistenceMore!
(Jk)
The resist cap only applies to gear.
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Theroy Time! , Did Lp% get bugged , or someone Buged it on Purpose ? :DDD Open beta DELAY THEROY!
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resist % cap won't change much with fighters bcuz the actual problem is how resistance works in here compared to retail, it's still close tho but not good enough, because that's the same with every other aspects, like stuns applying too soon here, KD applying too late, blablabla...
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Resist cap 60% and Iceman just confirmed lp% is broken. Ulti cant even be called a class anymore. Other classes get nerfed while fighter gets buffed.
%lp doesn't work on come skills, looks like some bug happen but will be fixed.
Btw as SK without %lp, I am fk-ed too xD.
Soo just wait till everything is fixed and resistance was too OP, entire community agree with it.
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When will you guys realize that the resist % was actually broken as hell? Like people with 250+ FOC wouldn't be able to land a stun on fighters/ultimates. I think this new update just made things really better, you still have enough resist chance and it is balanced for all classes.
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if im not wrong this formula can explain the bug of lp% (i discovered a lot of time ago) :
Death = Damage > Life
Example:
Death = 10.001 Dmg > 10.000 LP (True )
Recover = 9.999 Dmg > 10.000 LP (False) then recover x lp% of dmg
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in other words:
RIP --> if dmg ≥ lifex lp% of dmg --> if dmg < life
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if im not wrong this formula can explain the bug of lp% (i discovered a lot of time ago) :
Death = Damage > Life
Example:
Death = 10.001 Dmg > 10.000 LP (True )
Recover = 9.999 Dmg > 10.000 LP (False) then recover x lp% of dmg
_________________________________________________________________________________
in other words:
RIP --> if dmg ≥ lifex lp% of dmg --> if dmg < life
Is the bug you are speaking about when you die after somebody deals more damage than your health? No, it isn't a bug and LP% recovers the LP after the damage is done, for example somebody deals 20k crit on you and you have only 10k lp you die, but if he deals 8k and you have 10k lp you regain a bit of that dmg if you're wearing LP%.
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LP: 20.000
Damage: 19.999
LP% : 60%
LP - Damage = 1 LP (Life Remain) ---> OH im so luckyyyyy xDD60% of Damage = 19.999/100 * 60 = 12.000 ~ Recover
1 + 12.000 = 12.000 ~ LP WOWWW im live 12k lp im op asdasdasdasdas xDD
LP - Damage+1 ( LP ) = RIP ooommmg 1 LP more xddddd
Even this is not a bug the logic is broken for 1 LP more xd -
When will you guys realize that the resist % was actually broken as hell? Like people with 250+ FOC wouldn't be able to land a stun on fighters/ultimates. I think this new update just made things really better, you still have enough resist chance and it is balanced for all classes.
Don't spread lies tho, i never had troubles hitting ultimates with just 200 focus
Fighters however, which should resist LESS often than ultimates, i barely hit them with 260 focus and 400 bonus success rate. and i still do, because FIGHTERS resistance is the fkn problem, they have way too much.
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Don't spread lies tho, i never had troubles hitting ultimates with just 200 focus
Fighters however, which should resist LESS often than ultimates, i barely hit them with 260 focus and 400 bonus success rate. and i still do, because FIGHTERS resistance is the fkn problem, they have way too much.
Back then Daneos nerfed SK's basic resistance rate by dividing it by 2
Maybe the same thing should apply for fighters. They shine because of their high dodge rate, not because they're better ultimate majins
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cc91 tickets for 20$ ke
they are money hungry,and upgrade system ad it is is a proof
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Resist cap 60% and Iceman just confirmed lp% is broken. Ulti cant even be called a class anymore. Other classes get nerfed while fighter gets buffed.
Deathbringer007 vs u hahaha
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is lp% & ep% suppose to work in ccbd ?
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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