and yet Its one of the greatest mmorpgs out there, with people who've been playing it since its release in 2014, and I still find brand new experiences. I have hundreds of hours invested in it, and players with thousands still have reasons to play. You can argue that its "no effort", but fact of the matter is that players who play ESO are actually having fun and being rewarded for their efforts. Because the game designers recognize that fun gameplay isn't about acquiring loot, its about using it. Getting end-game armor is only half the battle, recognizing the best builds for each dungeon, class, pvp scenario is what's necessary, constantly improving the quality of your gear even after you obtain a decent set. Skill is rewarded more than anything: A crappy player with the best armor will never beat a good player, and you don't have to grind for literally hundreds of hours to get good loot.
At the end of the day, we have two gaming experiences: One that's fun to play and offers thousands of gameplay hours and endgame content in the form of 25+ dungeons, 6+ raids, 10+ full sized continents to explore all with their own interesting and unique quests and environments, hundreds of armor sets to collect, dozens of combinations of classes to play all with their own niches, none of them are useless, and one gaming experience which is just dead.
You can argue against me, but you can't argue away the success of ESO and the death of DBO
Nah I’m not arguing with you lol, dbo is destined to die. Don’t take this so seriously man. Daneos clearly doesn’t hadn’t put any effort to comment on these important threads, I stopped caring like a month after the game launched officially.