I've been thinking about something for a while now. And surprise, it's again something ppl won't like xD
Here in DBOG some classes got changed into something they shouldn't be. Like they are good at something they weren't designed for. Example: Fighters/Ulti and some others that i don't care about writing them down. Some ppl will understand what i mean, also trying to keep it short here.
People wanted to be able to Farm (PvE) with Fighters although they were clearly designed for PvP only. There was a reason why Fighters sucked in Farming. People didn't like it and they successfully got it changed here in DBOG. Same for Ulti. Its job was to bufff other classes. Literally the only Job for them. Be in Parties for Dungeons (PvE) or in Team fights (PvP) and buff players. Here ppl wanted to be able to be more tanky,more offensive with it. And it also happened. But by doing so other classes got trashed.
What i'm saying is: Some classes suck hard af cuz ppl wanted the most played classes (Fighter,SK,Ulti) to be able to do everything. Classes like DW,Plasma,Crane became irrelevent. I mean why make a DW when SK can do the same sh*t + easy to PvP with?
I'd say remove those changes. Turn the classes into what they were designed for. Could bring in some major balance. Like making a Character and decide wether you wanna do PvP only, PvE only or play as Support. Based on what a Player wants, he creates the class. If they wanna do the other option, simply create new char. By having Multiclient removed we have a good fundament on Teamplay between the classes. People playing certain classes will need other classes to finish a Dungeon effectively.
Being able to do everything with only one char is nice for ppl who are lazy or just don't have the time to play. But it's not good for the overall class balance within the Game itself. You could legit delete DW and it wouldn't have an impact on the game...this seems so damn wrong to me.