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I do understand what you meant perfectly. I know that just adding more days would've prevented (most of) the complaining about stealing dragon ball mobs, however, this was more of an attempt at fixing both issues that went wrong, albeit temporarily. I personally would prefer to have both systems in the game (this one and the random spawn for people who like flying around), which I'll try to pitch, but I don't currently have an answer as to whether that'll happen.
As for the team testing it, yes, I've farmed them on both systems and I'm getting around the same results right now (around a full set in a day), despite the current state being harder without the db mob lock system implemented yet, meaning I'll probably get more dragon balls once that's done (assuming my luck doesn't change much next time). As a second example, another member of the staff got even more dragon balls than that.
I understand that the recent hunts, especially the last one, did unfortunately suck for a lot of people, but what matters now is that it's being permanently (and hopefully) fixed soon.
As for the aggro system, I agree. I hope it goes it goes back to normal and that we don't have messy situations like these happening out of nowhere again, regardless of these results not having been intended.
And kudos for good discussion.